find a path to the second sluice gate

Heading across to the ladder on the other side will find you two crates up on a platform, and there are some other hidden goodies down in the canal. Grab the ammo, find the hidden item in the locker, read the note, and check out the map of the Mines on the table. Go down the hall to the end where a Revenant waits for you, so make sure you spot his weak point before you head in to fight it. I can't find much info on it and I'm not sure what it unlocks. Examine the Sluice Gate again to enter the area behind the gate. No. Don't be fooled though, as certains paths will either become available or impassible in Barry's Campaign, depending on if you threw the switch or not. Sluice gate. At this point, several Giant Whip Spiders will emerge at gate 5 so be sure to provide backup. 10 sluice gates, and switch on No. This will unlock the door near the platform in the main room, so it's time to head back. Be sure to stick around after the credits for the secret scene! At sections 1 and 2, the flow is uniform and the pressure is hydrostatic. Sluice gates can be designed to withstand seating heads of 200 ft. and unseating heads of 100 ft., but for greater than 80 ft. seating and 50 unseating, the sluice gate manufacturer should be consulted. Race down the hall to the room at the far end and use the Emblem Key to enter the parlor with the grandfather clock. 3. To begin check out the first sign, and break the crate at the far end. You made it! 4 and 11, then head to South-East (No. Enter the next room and grab the level 2 key card, as well as the ammo nearby. When a large piece of debris falls down into a makeshift path along the pillar, take it to the large metal coil, but beware one last Glasp who may be on the walkway you cross to. To leave, have Natalia climb the box next to the shipping container and hop across the gap to the other container, where you can score a hidden item. Now cross the stone bridge and enter your next area. Sluice gates are also often used to modulate flow. Grab the green herb near the stairs and go up to enter the building, grabbing the bottle before you go inside. If you used Moira, there will be an additional fight, and you will recieve the good ending. All products are made of durable materials; either galvanised steel or stainless steel. On a slide gate typically made of stainless steel, a flat plate "gate" slides inside two channels in the frame. 3 and No. Kill it and grab the cloth. Question: Find The Type Of Water Surface Profile That Occurs In The Vicinity Of A Prismatic Channel A Sluice Gate In An Irrigation Canal Causes The Flow Depth Just Upstream To Rise To 3.5 Ft When The Steady Flow Rate Is 50 Ft3/s. Sluice gates for tanks and slurry channels . Now that you're in the morgue, go through the first door on the right to grab some alcohol, and head through the second door on the right to find an note about the location of the level 2 clearance key. Gates are square or circular and normally hinged at the top. Survival Difficulty S-Rank Walkthrough - All Collectibles Included. Pass through the gate and go to Way Stone XVII to reach the last area. A sluice gate is often used to regulate open channel flows, and the Bernoulli equation does an adequate job of modeling the situation. Head up the lower platform to the next part of the island that contains several shipping containers. 2 and an Insect Larvae, and leads you through the building at the far side. From the above sketch you should be able to see that the flow going through a sluice gate is dependent on the fluid height within the reservoir and the amount the sluice gate is open. Follow the wall to your right and enter No. As you cross the wooden walkways, an Dhurlga will appear, flanked by one or two Slingers on the broken roads above. You will need to finish the "Lost in the Pudding" (White Mousse) hunt, then talk to the moogle that petitioned the hunt, and you'll get it from him. Afterwards, carefull jump down the next few ledges until you reach a spot with a long gap on the left and a high wall on the right. If you used Claire to kill Neil, you will recieve the bad ending. Grab the box and bring it back to where you dropped down to use it as a stepping stone to get over the gate. This part of the episode can be rather short, but action packed. Snipe out the Slingers first, and then focus your high-powered shots on the Dhurgla's weak points, using the wooden platforms circling the pillar to keep your distance. Survival Difficulty S-Rank Walkthrough - Part 3 of 4. 1.1, is a devise used to regulate the flow in open channels by controlling the passage of water. Go back up the stairs and into the mansion. You cannot change the Sluice Gates as you have no key. If you cannot satisfy any of these assumptions, there will be inaccuracies in your results. Be careful the crane is in a state of disrepair, and its easy to fall to your death from here. 3, and climb up to the safe area with two crates and a moveable box. From here, jump into the water and swim through the waterfall, beneath the open gate. There's a convenient crate with a smoke bomb that can be used to briefly expose the Glasp, or you can let them knock over the also convenient boxes strewn about to determine their location. Don't take any risks you can't avoid, and backtrack often to safe ground when dealing with new threats. silverduchess (Expert) - 11 years ago 1 4. ρ = density (kg/m 3). 3 area) and find the No.1 South Switch and activate it. After this, several enemies will start emerging from the far end, both from the walkway (a Slinger), and from the vat at the top right (several Revenants). Middle Level Navigations (3,893 words) exact match in snippet view article find links to article sluice and pumping station were constructed at St Germans, which was completed in 1934. Make your way through East Waterway Control and No. Eventually she might retract these weak points, requiring you to deal additional damage to expose them. Alex will taunt you on the way down, but that's nothing new. When you are ready, throw the switch by the elevator to get things going. 11 … To the Sector 7 Slums. Enter the unlocked door to find a large stairwell with a corpse at the bottom. This path means the waterway across the bridge from where you entered is dried up. Climb up the ladder to the top and get on the crane walkway, then have the other character hit the switch at gate 5. Outside the bathroom, on hall is blocked by a gate, but you can shoot out an emerald at the top and grab it. Assume negligible energy loss for o w under the sluice gate. You'll have unlimited ammo, but be sure to aim carefully as reloading takes awhile. Read the note on the table, and head back to the main hallway, this time taking the other path.

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